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纯js实现页面点击爆炸效果 - 鼠标点击爆炸五颜六色特效,长按鼠标会大爆炸,以下js直接放h5页面中即可,调整小球颜色大小及速度等都已注释,方便修改,效果可在本页面直接预览 - sheep论坛
- <!-- 鼠标点击爆炸五颜六色特效 - sheep - 20220330 -->
- <script type="text/javascript">
- function clickEffect() {
- let balls = [];
- let longPressed = false;
- let longPress;
- let multiplier = 0;
- let width, height;
- let origin;
- let normal;
- let ctx;
- //小球颜色
- const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
- const canvas = document.createElement("canvas");
- document.body.appendChild(canvas);
- canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
- const pointer = document.createElement("span");
- pointer.classList.add("pointer");
- document.body.appendChild(pointer);
-
- if (canvas.getContext && window.addEventListener) {
- ctx = canvas.getContext("2d");
- updateSize();
- window.addEventListener('resize', updateSize, false);
- loop();
- window.addEventListener("mousedown", function(e) {
- pushBalls(randBetween(5, 10), e.clientX, e.clientY);
- document.body.classList.add("is-pressed");
- longPress = setTimeout(function() {
- document.body.classList.add("is-longpress");
- longPressed = true;
- }, 500);
- }, false);
- window.addEventListener("mouseup", function(e) {
- clearInterval(longPress);
- if (longPressed == true) {
- document.body.classList.remove("is-longpress");
- pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
- longPressed = false;
- }
- document.body.classList.remove("is-pressed");
- }, false);
- window.addEventListener("mousemove", function(e) {
- let x = e.clientX;
- let y = e.clientY;
- pointer.style.top = y + "px";
- pointer.style.left = x + "px";
- }, false);
- } else {
- console.log("canvas or addEventListener is unsupported!");
- }
-
-
- function updateSize() {
- canvas.width = window.innerWidth * 2;
- canvas.height = window.innerHeight * 2;
- canvas.style.width = window.innerWidth + 'px';
- canvas.style.height = window.innerHeight + 'px';
- ctx.scale(2, 2);
- width = (canvas.width = window.innerWidth);
- height = (canvas.height = window.innerHeight);
- origin = {
- x: width / 2,
- y: height / 2
- };
- normal = {
- x: width / 2,
- y: height / 2
- };
- }
- class Ball {
- constructor(x = origin.x, y = origin.y) {
- this.x = x;
- this.y = y;
- this.angle = Math.PI * 2 * Math.random();
- if (longPressed == true) {
- this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
- } else {
- this.multiplier = randBetween(6, 12);
- }
- this.vx = (this.multiplier + Math.random() * 0.5) * Math.cos(this.angle);
- this.vy = (this.multiplier + Math.random() * 0.5) * Math.sin(this.angle);
- //小球大小
- this.r = randBetween(2, 1) + 2 * Math.random();
- this.color = colours[Math.floor(Math.random() * colours.length)];
- }
- update() {
- this.x += this.vx - normal.x;
- this.y += this.vy - normal.y;
- normal.x = -2 / window.innerWidth * Math.sin(this.angle);
- normal.y = -2 / window.innerHeight * Math.cos(this.angle);
- //消失速度
- this.r -= 0.1;
- //横向扩大范围
- this.vx *= 0.9;
- //纵向扩大范围
- this.vy *= 0.9;
- }
- }
-
- function pushBalls(count = 1, x = origin.x, y = origin.y) {
- for (let i = 0; i < count; i++) {
- balls.push(new Ball(x, y));
- }
- }
-
- function randBetween(min, max) {
- return Math.floor(Math.random() * max) + min;
- }
-
- function loop() {
- ctx.fillStyle = "rgba(255, 255, 255, 0)";
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- for (let i = 0; i < balls.length; i++) {
- let b = balls[i];
- if (b.r < 0) continue;
- ctx.fillStyle = b.color;
- ctx.beginPath();
- ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
- ctx.fill();
- b.update();
- }
- if (longPressed == true) {
- multiplier += 0.2;
- } else if (!longPressed && multiplier >= 0) {
- multiplier -= 0.4;
- }
- removeBall();
- requestAnimationFrame(loop);
- }
-
- function removeBall() {
- for (let i = 0; i < balls.length; i++) {
- let b = balls[i];
- if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
- balls.splice(i, 1);
- }
- }
- }
- }
- clickEffect();//调用
- </script>
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